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e_info.txt
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2001-03-04
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# File: e_info.txt
# This file is used to initialize the "lib/raw/e_info.raw" file, which is
# used to initialize the "ego-item" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/raw/e_info.raw" file.
# The ego-item indexes are defined in "defines.h", and must not be changed.
# Ego-items 1-63 are "armor", and 64-127 are "weapons"
# Note that every "ego-item" type has a different "index", and can only be
# created from items that belong to a certain "slot" in the equipment, if
# one assumes that "ammo" belongs to an imaginary slot (23).
#
# Note that several "ego-item" types may share the same "textual name",
# such as with "Armor of Resistance" and "Shield of Resistance".
# Changes made by Jonathan Ellis...
# Elemental brands have been renamed to Fire, Frost, Lightning and Acid.
# Bow of "Velocity" renamed to "Power": Velocity means "speed" where I come
# from, and I don't see any speed bonuses on that particular ego-bow, nor should
# there be.
# Ammo slays are now "Slay" instead of "Hurt": the same flag was used, not
# much point in the different name...
# From OAngband: Helmets of Serenity (resist confusion, fear, psi and sound.)
# Cloaks of Protection now give shard resistance. Took this idea from
# OAngband where there are Cloaks of Shard Protection. The cloaks are, however,
# rarer than they used to be. And more expensive... (If it's any help,
# visualise a cloak made of an exceptionally durable material that isn't
# slashed up easily, either by weapons or by shrapnel.)
# Acid and Lightning branded arrows.
# Weapons of Morgul are now usable by players, if you are willing to live
# with the penalties... Of course, it still puts the user in danger of his
# very soul (drain life) and is heavily cursed. But it has hold life: other
# creatures will not be able to steal the character's life force, though
# the weapon will do so itself. It will also poison the living, and has power
# over the undead who made it.
# Holy Avengers, crowns of Lordliness and Serenity resist fear.
# Further changes since then, made by Jonathan Ellis (JLE):
# Some item rarities have been tweaked. JLE thought that the shields should
# be like the armor, in that all four of the "standard" four single-resist ego-
# types should be about the same rarity.
# Which items can be helmets and crowns has also been redone. It works as
# follows:
# - single-stat helms are only caps/helmets, not crowns. Light and Infravision
# likewise belong to helms only.
# - Crowns of Might, Lordliness and the Magi can only be crowns, not helmets. A
# new ego-type (of Night and Day) can also only be crowns.
# - Telepathy, Seeing, Regeneration and Serenity apply to both crowns and
# helms.
# - Of the cursed items: Teleportation is helms only, Dullness is crowns only,
# Sickliness is both.
# Boots of Stability - resist nexus and feather fall. Rarer than any of the
# "standard" boots except speed.
# *Slay* extra bonuses have been reworked. *Slay Demon* provides resistance
# to fire, as many demons use fire attacks, in addition to its int bonus. *Slay
# Undead* keeps its see invis and blessed state. *Slay Troll* allows you to
# regenerate like a troll and increases your strength. *Slay Giant* gives you
# the strength of a giant and sustains that strength. *Slay Orc* gives you
# sustain dexterity as well as a dex bonus. *Slay Dragon* of course has kill
# dragon and constitution. *Slay Animal* allows you to go for days without
# food, like many hunting animals, as well as giving you intelligence. *Slay
# Evil* is blessed and has a wisdom bonus.
# A "bad" ego-type for both armor and shields: Vulnerability (in both
# cases.)
# Boots of Noise no longer exist, and the helmets of Stupidity, Naivety
# and Ugliness have been combined into one of "Dullness". This is to make way
# for the potential creation of more ego-types of helmet and boot while keeping
# all the helmets and boots together for ease of reference.
# A "bad" ego-type for bows as well: the bows of the Nazgul are cursed and
# drain experience, but permit the player to see into the wraith-world (see
# invisible.) So now, every type of item has either one or two "bad" ego-types:
# crowns and helms have three between them, but one is only applicable to
# crowns (Dullness) and one to helms (Teleportation): both can get Sickliness.
# Ammo no longer slays orcs or trolls, only the more wide-ranging x2 slays
# (animal and evil) and the "big three" x3 slays - demons, undead and dragons.
# Slay Giant has also been retained for the benefit of Titans, and Wounding is
# of course still the most common.
# Pinched from OAngband (like so many other of my ideas :-) Dwarven Armor.
# May only be heavy armor, metal scale mail and upwards - not rusty chain mail
# as dwarven stuff does not rust. In fact, it cannot be damaged by anything,
# and furthermore provides a big AC bonus, free action and small bonuses to
# strength and constitution.
# Poison branded weapons, melee and missile. Note that unlike other
# elemental brands, they do *not* provide the resistance to poison.
# Normal missile launchers of Extra Might can only have a +1 bonus. No more
# Heavy Crossbows of Extra Might (+2) that are really (x6). But look at what
# else you're getting (see below.) Only the new, rarer and special types of
# missile launcher can have the +2 bonus to extra might.
### Some new ego-items have been added that are depth-dependent. They are
### usually rarer than other ego-types. And often more powerful...
# Shield of Preservation: preserves the character's body, life force and
# magical equipment (sustain str, con and dex, hold life, disenchantment
# resistance) and the basic four.
# Crown of Night and Day: basically an improved and rarer version of
# helmets of Seeing and Light combined. Resist light, dark, blindness,
# permanent light, see invis.
# Gloves of Thievery: only leather gloves, not gauntlets or cesti. Provide
# dexterity, free action, searching and feather fall, and a bonus to-hit but
# not to-dam.
# Gauntlets of Combat: these can only be gauntlets and cesti, not leather
# gloves. Think big metal gauntlets with spikes... Extra attacks, strength,
# but NO free action. Useful, therefore, for warriors, but not mages.
# Boots of Elvenkind - speed (up to +5), stealth, feather fall. Leather
# boots only, not metal shod. Boot rarities have been tweaked to make sure
# that boots providing speed are no more common than they used to be. (Well,
# yes, they are slightly more common, but one of the speedy types of boot
# only gives up to +5 speed and is not applicable to all types of boot, so
# the total average speed bonus counted across *all* types of ego-boot is
# 0.25 as compared to 0.22 before. Don't go calling me generous, now...)
# Blade of Gondolin: slays demon, orc, troll and dragon. Provides one
# random ability, plus permanent light (it shines when there are enemies
# about - which is *everywhere* in Angband) and resist darkness, see invis
# and free action. Sharp (non-priestly) weapons only.
# Weapon of Fury: heavy weapons only, give up to 2 extra attacks and have
# big to-hit and to-damage bonuses and resist fear. But they aggravate. It is
# intended to give them a penalty to-AC if someone can be bothered to tweak the
# code to allow negative bonuses to non-cursed items - and positive bonuses to
# cursed items. This already exists in OAngband (hint, hint.) And if anyone
# knows how to give this item an activation for Berserk Fury...
# Sling of Buckland: gives up to +2 dex, extra might and shots. A sling, at
# last, which can compete with bows and crossbows in the later stages of the
# game.
# Bow of Lothlorien: up to +2 extra might and dex, random ability, free
# action, and +10 each to-hit and to-dam.
# Crossbow of the Haradrim: a simple yet unsubtle damage machine, extra
# might *and* shots (but only +1), damage bonus higher than normal.
# Ammo of Holy Might - can only be heavy ammo (seeker bolts, iron shots,
# seeker arrows): slay demon, undead, evil, fire brand.
# Shovels of Earthquakes: big to-hit and to-dam bonus, decent strength
# and tunnelling bonus, but earthquakes.
# Version stamp (required)
V:1.2.0
### Body Armor ###
# 1 (unused)
# 2 (unused)
# 3 (unused)
N:4:of Resist Acid
X:30:16:0
W:0:1:0:1000
T:36:0:99
T:37:0:99
F:RES_ACID | IGNORE_ACID
N:5:of Resist Lightning
X:30:10:0
W:0:1:0:400
T:36:0:99
T:37:0:99
F:RES_ELEC | IGNORE_ELEC
N:6:of Resist Fire
X:30:14:0
W:0:1:0:800
T:36:0:99
T:37:0:99
F:RES_FIRE | IGNORE_FIRE
N:7:of Resist Cold
X:30:12:0
W:0:1:0:600
T:36:0:99
T:37:0:99
F:RES_COLD | IGNORE_COLD
N:8:of Resistance
X:30:20:0
W:0:2:0:12500
C:0:0:10:0
T:36:0:99
T:37:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
N:9:of Elvenkind
X:30:25:2
W:0:4:0:15000
C:0:0:10:3
T:36:0:99
T:37:0:99
F:STEALTH |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
### All armor ###
N:10:of Vulnerability
X:30:0:0
W:127:1:0:0
C:0:0:50:0
T:36:0:99
T:37:0:99
F:AGGRAVATE | LIGHT_CURSE
### Robes only ###
N:11:of Permanence
X:30:30:2
W:0:4:0:30000
C:0:0:20:0
T:36:2:2
F:SUST_STR | SUST_DEX | SUST_CON | SUST_INT | SUST_WIS | SUST_CHR |
F:HOLD_LIFE | RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
### Heavy metal armor ###
N:12:(Dwarven)
X:32:18:0
W:0:2:0:5000
C:0:0:15:2
T:37:3:99
F:IGNORE_ACID | IGNORE_FIRE |
F:FREE_ACT | INHIBIT_PSI | RES_PSI |
F:STR | CON | INFRA | HIDE_TYPE |
# 13 (unused)
# 14 (unused)
# 15 (unused)
### Shields ###
N:16:of Resist Acid
X:32:16:0
W:0:1:0:1000
T:34:0:99
F:RES_ACID | IGNORE_ACID
N:17:of Resist Lightning
X:32:10:0
W:0:1:0:400
T:34:0:99
F:RES_ELEC | IGNORE_ELEC
N:18:of Resist Fire
X:32:14:0
W:0:1:0:800
T:34:0:99
F:RES_FIRE | IGNORE_FIRE
N:19:of Resist Cold
X:32:12:0
W:0:1:0:600
T:34:0:99
F:RES_COLD | IGNORE_COLD
N:20:of Resistance
X:32:20:0
W:0:2:0:12500
C:0:0:10:0
T:34:0:99
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
# 21 (unused)
N:22:of Preservation
X:32:25:0
W:40:2:0:20000
C:0:0:20:0
T:34:0:99
F:RES_ACID | RES_FIRE | RES_ELEC | RES_COLD |
F:RES_DISEN | SUST_STR | SUST_CON | SUST_DEX | HOLD_LIFE |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
N:23:of Vulnerability
X:32:0:0
W:127:1:0:0
C:0:0:50:0
T:34:0:99
F:AGGRAVATE | LIGHT_CURSE
### Crowns and Helms ###
N:24:of Intelligence
X:33:13:0
C:0:0:0:2
W:0:2:0:500
T:32:0:99
F:INT | SUST_INT
N:25:of Wisdom
X:33:13:0
W:0:2:0:500
C:0:0:0:2
T:32:0:99
F:WIS | SUST_WIS
N:26:of Beauty
X:33:8:0
W:0:2:0:1000
C:0:0:0:4
T:32:0:99
F:CHR | SUST_CHR
N:27:of the Magi
X:33:19:3
W:0:4:0:7500
C:0:0:0:3
T:33:0:99
F:INT | SUST_INT |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
N:28:of Might
X:33:19:0
W:0:4:0:2000
C:0:0:0:3
T:33:0:99
F:STR | DEX | CON | SUST_STR | SUST_DEX | SUST_CON | FREE_ACT
N:29:of Lordliness
X:33:17:0
W:0:4:0:2000
C:0:0:0:3
T:33:0:99
F:WIS | CHR | SUST_WIS | SUST_CHR | RES_FEAR | RES_PSI
N:30:of Seeing
X:33:8:0
W:0:2:0:1000
C:0:0:0:5
T:33:0:99
T:32:0:99
F:SEARCH | RES_BLIND | SEE_INVIS
N:31:of Infravision
X:33:11:0
W:0:2:0:500
C:0:0:0:5
T:32:0:99
F:INFRA | HIDE_TYPE
N:32:of Light
X:33:6:0
W:0:2:0:500
T:32:0:99
F:LITE | RES_LITE
N:33:of Telepathy
X:33:20:0
W:0:6:0:50000
T:32:0:99
T:33:0:99
F:TELEPATHY
N:34:of Regeneration
X:33:10:0
W:0:4:0:1500
T:32:0:99
T:33:0:99
F:REGEN
N:35:of Teleportation
X:33:0:0
W:0:4:0:0
T:32:0:99
F:TELEPORT | LIGHT_CURSE
N:36:of Serenity
X:33:20:0
W:0:6:0:4000
T:32:0:99
T:33:0:99
F:RES_SOUND | RES_CONFU | RES_FEAR | RES_PSI
N:37:of Night and Day
X:33:18:0
W:35:6:0:4000
T:33:0:99
F:RES_LITE | RES_DARK | LITE | SEE_INVIS | RES_BLIND | IGNORE_ACID
N:38:of Dullness
X:33:0:0
C:0:0:0:5
W:0:6:0:0
T:32:0:99
T:33:0:99
F:INT | WIS | CHR | RES_PSI | INHIBIT_PSI | LIGHT_CURSE
N:39:of Sickliness
X:33:0:0
C:0:0:0:5
W:0:6:0:0
T:33:0:99
F:STR | DEX | CON | LIGHT_CURSE
### Cloaks ###
N:40:of Protection
X:31:15:0
W:0:2:0:1500
C:0:0:10:0
T:35:0:99
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RES_SHARD
N:41:of Stealth
X:31:10:0
W:0:1:0:500
C:0:0:0:3
T:35:0:99
F:STEALTH
N:42:of Aman
X:31:20:2
W:0:6:0:4000
C:0:0:20:4
T:35:0:99
F:STEALTH |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
N:43:of the Magi
X:31:15:3
W:30:3:0:2000
C:0:0:4:2
T:35:0:99
F:INT | SUST_INT | STEALTH | HIDE_TYPE | IGNORE_ACID
N:44:of Enveloping
X:31:0:0
W:0:3:0:0
C:15:15:0:0
T:35:0:99
F:SHOW_MODS | LIGHT_CURSE
N:45:of Vulnerability
X:31:0:0
W:0:3:0:0
C:0:0:50:0
T:35:0:99
F:AGGRAVATE | LIGHT_CURSE
N:46:of Irritation
X:31:0:0
W:0:3:0:0
C:10:10:0:0
T:35:0:99
F:AGGRAVATE | SHOW_MODS | LIGHT_CURSE
# 47 (unused)
### Gloves ###
N:48:of Free Action
X:34:11:0
F:FREE_ACT
W:0:4:0:1000
T:31:0:99
N:49:of Slaying
X:34:17:0
W:0:4:0:1500
C:5:5:0:0
F:SHOW_MODS
T:31:0:99
N:50:of Agility
X:34:14:0
W:0:6:0:1000
C:0:0:0:5
T:31:0:99
F:DEX | HIDE_TYPE
N:51:of Power
X:34:22:0
W:0:6:0:2500
C:5:5:0:5
T:31:0:99
F:STR | SHOW_MODS | HIDE_TYPE
N:52:of Thievery
X:34:22:0
W:40:12:0:5000
C:8:3:0:5
T:31:1:1
F:DEX | SEARCH | SHOW_MODS | FEATHER | FREE_ACT | HIDE_TYPE
N:53:of Combat
X:34:22:0
W:50:12:0:7000
C:3:8:0:2
T:31:2:99
F:STR | BLOWS | SHOW_MODS | AGGRAVATE | HIDE_TYPE | INHIBIT_PSI
N:54:of Weakness
X:34:0:0
W:0:2:0:0
C:0:0:0:10
T:31:0:99
F:STR | LIGHT_CURSE | HIDE_TYPE
N:55:of Clumsiness
X:34:0:0
W:0:2:0:0
C:0:0:0:10
T:31:0:99
F:DEX | LIGHT_CURSE | HIDE_TYPE
### Boots ###
N:56:of Slow Descent
X:35:7:0
W:0:5:0:250
T:30:0:99
F:FEATHER
N:57:of Stealth
X:35:16:0
W:0:6:0:500
C:0:0:0:3
T:30:0:99
F:STEALTH | HIDE_TYPE
N:58:of Free Action
X:35:15:0
W:0:8:0:1000
F:FREE_ACT
T:30:0:99
N:59:of Speed
X:35:25:0
W:0:24:0:100000
C:0:0:0:10
T:30:0:99
F:SPEED | HIDE_TYPE
N:60:of Stability
X:35:20:0
W:0:12:0:5000
T:30:0:99
F:RES_NEXUS | FEATHER
N:61:of Elvenkind
X:35:30:0
W:60:30:0:200000
C:0:0:0:5
T:30:2:3
F:STEALTH | SPEED | HIDE_TYPE | FEATHER | IGNORE_ACID | IGNORE_FIRE
N:62:of Slowness
X:35:0:0
W:0:10:0:0
C:0:0:0:5
F:SPEED | LIGHT_CURSE | HIDE_TYPE
T:30:0:99
N:63:of Annoyance
X:35:0:0
W:0:10:0:0
C:0:0:0:10
F:SPEED | STEALTH | AGGRAVATE | LIGHT_CURSE | HIDE_TYPE
T:30:0:99
### Weapons ###
N:64:(Holy Avenger)
X:24:30:1
W:0:12:0:20000
C:6:6:4:4
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS |
F:SLAY_EVIL | SLAY_UNDEAD | SLAY_DEMON |
F:SEE_INVIS | BLESSED | RES_FEAR
N:65:(Defender)
X:24:25:1
W:0:12:0:15000
C:4:4:8:4
T:21:0:99
T:22:0:99
T:23:0:99
F:STEALTH | FREE_ACT | SEE_INVIS | FEATHER | REGEN |
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD |
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
N:66:(Blessed)
X:24:20:3
W:0:10:0:5000
C:0:0:0:3
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | BLESSED
N:67:of Gondolin
X:24:30:3
W:30:20:0:25000
C:7:7:0:0
T:22:0:99
T:23:0:99
F:SLAY_DEMON | SLAY_ORC | SLAY_TROLL | SLAY_DRAGON |
F:LITE | RES_DARK | SEE_INVIS | FREE_ACT |
F:IGNORE_ACID | IGNORE_FIRE
N:68:of Westernesse
X:24:20:0
W:0:12:0:20000
C:5:5:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | DEX | CON |
F:SLAY_ORC | SLAY_TROLL | SLAY_GIANT |
F:FREE_ACT | SEE_INVIS
N:69:of Extra Attacks
X:24:20:0
W:0:10:0:10000
T:21:0:99
T:22:0:99
T:23:0:99
C:0:0:0:2
F:BLOWS | HIDE_TYPE
N:70:of Fury
X:24:30:0
W:40:33:0:20000
T:21:12:99
T:22:10:99
T:23:16:99
C:10:10:0:2
F:STR | BLOWS | AGGRAVATE | RES_FEAR | HIDE_TYPE |
F:IGNORE_ACID | IGNORE_FIRE | INHIBIT_PSI
# 71 (unused)
# The "Elemental" brands (5)
N:72:of Acid
X:24:20:0
W:0:10:0:5000
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_ACID | RES_ACID | IGNORE_ACID
N:73:of Lightning
X:24:20:0
W:0:10:0:4500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_ELEC | RES_ELEC | IGNORE_ELEC
N:74:of Flame
X:24:15:0
W:0:8:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_FIRE | RES_FIRE | IGNORE_FIRE
N:75:of Frost
X:24:15:0
W:0:8:0:3000
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_COLD | RES_COLD | IGNORE_COLD
N:76:of Venom
X:24:15:0
W:0:8:0:4000
T:21:0:99
T:22:0:99
T:23:0:99
F:BRAND_POIS
# 77 (unused)
# 78 (unused)
# 79 (unused)
# The "Slay" brands (8)
N:80:of Slay Animal
X:24:18:0
W:0:6:0:3000
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_ANIMAL
N:81:of Slay Evil
X:24:18:0
W:0:6:0:3000
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_EVIL
N:82:of Slay Undead
X:24:18:0
W:0:6:0:3500
T:21:0:18
T:22:0:99
T:23:0:99
F:SLAY_UNDEAD
N:83:of Slay Demon
X:24:14:0
W:0:6:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DEMON
N:84:of Slay Orc
X:24:10:0
W:0:6:0:2500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_ORC
N:85:of Slay Troll
X:24:10:0
W:0:6:0:2500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_TROLL
N:86:of Slay Giant
X:24:14:0
W:0:6:0:2500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_GIANT
N:87:of Slay Dragon
X:24:18:0
W:0:6:0:3500
T:21:0:99
T:22:0:99
T:23:0:99
F:SLAY_DRAGON
# The "Kill" brands (8)
N:88:of *Slay Animal*
X:24:20:0
W:0:20:0:6000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:INT | SLAY_ANIMAL | SLOW_DIGEST
N:89:of *Slay Evil*
X:24:20:3
W:0:20:0:6000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:WIS | SLAY_EVIL | BLESSED
N:90:of *Slay Undead*
X:24:24:0
W:0:20:0:8000
C:0:0:0:2
T:21:0:18
T:22:0:99
T:23:0:99
F:WIS | KILL_UNDEAD | SEE_INVIS
N:91:of *Slay Demon*
X:24:16:0
W:0:20:0:8000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:INT | KILL_DEMON | RES_FIRE
N:92:of *Slay Orc*
X:24:14:0
W:0:20:0:4000
T:21:0:99
T:22:0:99
T:23:0:99
C:0:0:0:2
F:DEX | SLAY_ORC | SUST_DEX
N:93:of *Slay Troll*
X:24:14:0
W:0:20:0:4000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | SLAY_TROLL | REGEN
N:94:of *Slay Giant*
X:24:16:0
W:0:20:0:4000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:STR | SLAY_GIANT | SUST_STR
N:95:of *Slay Dragon*
X:24:24:0
W:0:20:0:8000
C:0:0:0:2
T:21:0:99
T:22:0:99
T:23:0:99
F:CON | KILL_DRAGON | RES_FEAR
# 96 (unused)
# 97 (unused)
# 98 (unused)
# 99 (unused)
### Digging Implements ###
N:100:of Digging
X:24:4:0
W:0:1:0:500
C:0:0:0:4
T:20:0:99
F:TUNNEL |
N:101:of Earthquakes
X:24:8:0
W:20:4:0:3000
C:10:10:0:6
T:20:0:99
F:STR | TUNNEL | IMPACT | HIDE_TYPE
### Cursed Weapons ###
N:102:of Morgul
X:24:0:0
W:20:25:0:0
C:0:0:0:0
T:21:0:99
T:22:0:99
T:23:0:99
F:SEE_INVIS | AGGRAVATE | HEAVY_CURSE | LIGHT_CURSE |
F:HOLD_LIFE | DRAIN_EXP | SLAY_UNDEAD | BRAND_POIS
# 103 (unused)
### Missile Launchers ###
N:104:of Accuracy
X:25:10:0
W:0:1:0:1000
C:15:0:0:0
T:19:0:99
N:105:of Power
X:25:10:0
W:0:1:0:1000
C:0:15:0:0
T:19:0:99
N:106:of Lothlorien
X:25:30:3
W:50:4:0:20000
C:10:10:0:2
T:19:12:13
F:DEX | MIGHT | FREE_ACT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
N:107:of the Haradrim
X:25:30:0
W:50:4:0:20000
C:5:15:0:1
T:19:23:24
F:MIGHT | SHOTS | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
N:108:of Extra Might
X:25:20:0
W:0:2:0:10000
C:5:10:0:1
F:MIGHT | HIDE_TYPE
T:19:0:99
N:109:of Extra Shots
X:25:20:0
W:0:2:0:10000
C:10:5:0:1
F:SHOTS | HIDE_TYPE
T:19:0:99
N:110:of Buckland
X:25:25:0
W:40:4:0:20000
C:8:8:0:2
T:19:1:1
F:DEX | SHOTS | MIGHT | IGNORE_ACID | IGNORE_FIRE | HIDE_TYPE
N:111:of the Nazgul
X:25:0:0
W:0:3:0:0
C:10:10:0:0
T:19:0:99
F:LIGHT_CURSE | DRAIN_EXP | SEE_INVIS
### Ammo ###
N:112:of Slay Animal
X:23:10:0
W:0:6:0:20
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_ANIMAL
N:113:of Slay Evil
X:23:10:0
W:0:6:0:20
T:16:0:2
T:17:0:2
T:18:0:2
F:SLAY_EVIL
N:114:of Slay Undead
X:23:10:0
W:0:8:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_UNDEAD
N:115:of Slay Demon
X:23:10:0
W:0:8:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DEMON
N:116:of Acid
X:23:10:0
W:0:9:0:50
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ACID | IGNORE_ACID
N:117:of Lightning
X:23:10:0
W:0:9:0:45
T:16:0:99
T:17:0:99
T:18:0:99
F:BRAND_ELEC | IGNORE_ELEC
N:118:of Slay Giant
X:23:10:0
W:0:8:0:25
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_GIANT
N:119:of Slay Dragon
X:23:10:0
W:0:8:0:40
T:16:0:99
T:17:0:99
T:18:0:99
F:SLAY_DRAGON
N:120:of Holy Might
X:23:20:0
W:40:15:0:60
C:10:10:0:0
T:16:2:99
T:17:2:99
T:18:2:99
F:SLAY_EVIL | SLAY_DEMON | SLAY_UNDEAD | BRAND_FIRE | BLESSED
F:IGNORE_FIRE | IGNORE_ACID
N:121:of Venom
X:23:10:0
W:0:6:0:40
T:16:0:2
T:17:0:2
T:18:0:2
F:BRAND_POIS
N:122:of Flame
X:23:10:0
F:BRAND_FIRE | IGNORE_FIRE
W:0:6:0:35
T:16:0:99
T:17:0:99
T:18:0:99
N:123:of Frost
X:23:10:0
F:BRAND_COLD | IGNORE_COLD
W:0:6:0:30
T:16:0:99
T:17:0:99
T:18:0:99
N:124:of Wounding
X:23:5:0
W:0:4:0:20
C:5:5:0:0
T:16:0:99
T:17:0:99
T:18:0:99
N:125:of Backbiting
X:23:0:0
W:0:12:0:0
C:50:50:0:0
T:16:0:99
T:17:0:99
T:18:0:99
F:LIGHT_CURSE
### Special Broken Items ###
# Destroyed Weapon
N:126:(Shattered)
X:24:0:0
W:0:0:0:0
C:5:5:0:0
# Destroyed Body Armor
N:127:(Blasted)
X:30:0:0
W:0:0:0:0
C:0:0:10:0